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System Requirements:
Windows
Mac
  • OS 64-bit editions of Windows Vista or newer.
  • CPU Intel i5 / i7 / Xeon or newer (or equivalent AMD)
  • RAM 8 GB required for working with multi-million poly models. (16+ GB preferred.)
  • Pen Tablet Wacom or Wacom compatible. (WinTab API.)
  • Monitor 1920x1080 monitor resolution or higher with 32-bit color.
  • HDD 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • OS Mac OSX 10.8 or newer
  • CPU Intel Macintosh
  • RAM 4GB required for working with multi-million-polys. 6 GB recommended.
  • HDD 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet Wacom or Wacom compatible.
  • Monitor 1280x1024 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)
SoftSalesUS.COM Product Details

Pixologic ZBrush 4R8

Billing Cycle

Subscription

$ / month
Subtotal: $
RRP: $
Add to Cart

Terms of Use:

Supported Systems:

Windows Mac

Included Languages:

English
Available: 50+

IDEAS BORN IN CLAY.

ZBrush is the 3D industry's standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.
Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one. This enables you to create complex models, but still be able to make big changes when you need to.

If you're a concept artist or illustrator, you'll find that ZBrush bridges the gap between 2D and 3D. Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.

These are just a few of the unique and powerful features you'll love about ZBrush.

Features

LIVE BOOLEAN For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMesh and ArrayMesh. While Live Boolean is active, you can even sculpt on your models while previewing the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush.
REAL-TIME PREVIEW Live Boolean is also excellent for creating hard surface models. Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models, allowing adjustments to be made on the fly.

There is no guesswork, since you are able to dynamically see the end result before committing to the operation. You can adjust any part on a mesh and see it instantly impact the model. It’s 100% interactive, non-destructive and works with any sculpt.
USING LIVE BOOLEAN FOR 3D PRINTING Live Boolean is perfect for creating models for manufacturing, toy design, product design, collectibles, and more. Use any sculpt to create articulated joints, keys for 3D printing, hollowing, or even to create molds for production.
CONVERTING YOUR LIVE BOOLEANS The Live Boolean function is not only a preview system inside ZBrush but can also be converted to true geometry to allow export for use in other applications.

When it comes time to finalize a Live Boolean creation, simply click a single button and the Live Boolean process will be converted to geometry. The structure of your models will change as little as possible, with topology changes only taking place where the source models connect to each other. Even with models that are comprised of several million polygons, the result can be generated in just a few seconds.
VECTOR DISPLACEMENT MESH FEATURE Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a model’s surface. As an example, you can draw a nose complete with nostrils in a single brush stroke. Or an ear with complete front and back sides. Or a bent finger, scales with a raised angle or even an open mouth. All of this without lost depth or detail.

Vector Displacement Mesh creates real overhangs as you sculpt. Push the details of your model with precise placement on sculpts with millions of polygons.

What customers say

William Brackman, US

I thank you for all the help and patience that you have given me and I do feel that I have been a bit of a nuisance with my many requests for help. All the team have been so helpful and polite that I will certainly buy any future software that I require from you. Also your rapid response to requests is second to none and I applaud you for it.

Robert, US

I appreciate the help the support team provided with the installation on my computer. The tech spent well over three hours trying to get the product installed and the licensing handled. We went through numerous restarts and they always responded promptly after I sent a password for the remote access to my computer. I will highly recommend your company to others for software purchase. Thanks again.

Kenneth, US

As long as the buyer carefully reads the download and installation instructions there should be no problems. Once installed the Access 2010 that I purchases interfaced seamlessly with my other Office 2010 programs.